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rendernode: Simplify conic gradient code
author
Benjamin Otte
<otte@redhat.com>
Sun, 28 Nov 2021 07:00:52 +0000
(08:00 +0100)
committer
Benjamin Otte
<otte@redhat.com>
Tue, 30 Nov 2021 13:12:10 +0000
(14:12 +0100)
gsk/gskrendernodeimpl.c
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diff --git
a/gsk/gskrendernodeimpl.c
b/gsk/gskrendernodeimpl.c
index 76592973a2b845596f107e2841d1822b3fc08fcf..207e3e68de02745a5e8c072a8f96ebc2e5d98f8c 100644
(file)
--- a/
gsk/gskrendernodeimpl.c
+++ b/
gsk/gskrendernodeimpl.c
@@
-828,18
+828,14
@@
project (double angle,
{
double x, y;
- x = radius * cos (angle);
- y = radius * sin (angle);
- if (copysign (x, 1.0) > copysign (y, 1.0))
- {
- *x_out = copysign (radius, x);
- *y_out = y * radius / copysign (x, 1.0);
- }
- else
- {
- *x_out = x * radius / copysign (y, 1.0);
- *y_out = copysign (radius, y);
- }
+#ifdef HAVE_SINCOS
+ sincos (angle, &y, &x);
+#else
+ x = cos (angle);
+ y = sin (angle);
+#endif
+ *x_out = radius * x;
+ *y_out = radius * y;
}
static void