*/
priv->gl_context = context;
+ gdk_gl_backend_use (GDK_GL_CONTEXT_GET_CLASS (context)->backend_type);
+
gdk_profiler_end_mark (before, "initialize OpenGL", NULL);
}
#include "config.h"
#include "gdkglcontextprivate.h"
+
+#include "gdkdebug.h"
#include "gdkdisplayprivate.h"
-#include "gdkmemorytextureprivate.h"
#include "gdkinternals.h"
-
#include "gdkintl.h"
+#include "gdkmemorytextureprivate.h"
+
#include "gdk-private.h"
#ifdef GDK_WINDOWING_WIN32
return FALSE;
}
+
+static GdkGLBackend the_gl_backend_type = GDK_GL_NONE;
+
+static const char *gl_backend_names[] = {
+ [GDK_GL_NONE] = "No GL (You should never read this)",
+ [GDK_GL_EGL] = "EGL",
+ [GDK_GL_GLX] = "X11 GLX",
+ [GDK_GL_WGL] = "Windows WGL",
+ [GDK_GL_CGL] = "Apple CGL"
+};
+
+/*<private>
+ * gdk_gl_backend_can_be_used:
+ * @backend_type: Type of backend to check
+ * @error: Return location for an error
+ *
+ * Checks if this backend type can be used. When multiple displays
+ * are opened that use different GL backends, conflicts can arise,
+ * so this function checks that all displays use compatible GL
+ * backends.
+ *
+ * Returns: %TRUE if the backend can still be used
+ */
+gboolean
+gdk_gl_backend_can_be_used (GdkGLBackend backend_type,
+ GError **error)
+{
+ if (the_gl_backend_type == GDK_GL_NONE ||
+ the_gl_backend_type == backend_type)
+ return TRUE;
+
+ g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE,
+ /* translators: This is about OpenGL backend names, like
+ * "Trying to use X11 GLX, but EGL is already in use" */
+ _("Trying to use %s, but %s is already in use"),
+ gl_backend_names[backend_type],
+ gl_backend_names[the_gl_backend_type]);
+ return FALSE;
+}
+
+/*<private>
+ * gdk_gl_backend_use:
+ * @backend_type: Type of backend
+ *
+ * Ensures that the backend in use is the given one. If another backend
+ * is already in use, this function will abort the program. It should
+ * have previously checked via gdk_gl_backend_can_be_used().
+ **/
+void
+gdk_gl_backend_use (GdkGLBackend backend_type)
+{
+ /* Check that the context class is properly initializing its backend type */
+ g_assert (backend_type != GDK_GL_NONE);
+
+ if (the_gl_backend_type == GDK_GL_NONE)
+ {
+ the_gl_backend_type = backend_type;
+ /* This is important!!!11eleven
+ * (But really: How do I print a message in 2 categories?) */
+ GDK_NOTE (OPENGL, g_print ("Using OpenGL backend %s\n", gl_backend_names[the_gl_backend_type]));
+ GDK_NOTE (MISC, g_message ("Using Opengl backend %s", gl_backend_names[the_gl_backend_type]));
+ }
+
+ g_assert (the_gl_backend_type == backend_type);
+}
#define GDK_EGL_MIN_VERSION_MAJOR (1)
#define GDK_EGL_MIN_VERSION_MINOR (4)
+typedef enum {
+ GDK_GL_NONE = 0,
+ GDK_GL_EGL,
+ GDK_GL_GLX,
+ GDK_GL_WGL,
+ GDK_GL_CGL
+} GdkGLBackend;
+
#define GDK_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
#define GDK_IS_GL_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_GL_CONTEXT))
#define GDK_GL_CONTEXT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_GL_CONTEXT, GdkGLContextClass))
{
GdkDrawContextClass parent_class;
+ GdkGLBackend backend_type;
+
gboolean (* realize) (GdkGLContext *context,
GError **error);
guint use_es : 1;
} GdkGLContextPaintData;
+gboolean gdk_gl_backend_can_be_used (GdkGLBackend backend_type,
+ GError **error);
+void gdk_gl_backend_use (GdkGLBackend backend_type);
+
GdkGLContext * gdk_gl_context_new_for_surface (GdkSurface *surface);
void gdk_gl_context_set_is_legacy (GdkGLContext *context,
gdk_macos_display_init_gl (GdkDisplay *display,
GError **error)
{
+ if (!gdk_gl_backend_can_be_used (GDK_GL_CGL, error))
+ return FALSE;
+
return g_object_new (GDK_TYPE_MACOS_GL_CONTEXT,
"display", display,
NULL);
gl_class->get_damage = gdk_macos_gl_context_get_damage;
gl_class->realize = gdk_macos_gl_context_real_realize;
+
+ gl_class->backend_type = GDK_GL_CGL;
}
static void
context_class->make_current = gdk_wayland_gl_context_make_current;
context_class->clear_current = gdk_wayland_gl_context_clear_current;
context_class->get_damage = gdk_wayland_gl_context_get_damage;
+
+ context_class->backend_type = GDK_GL_EGL;
}
static void
G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
G_GNUC_UNUSED gint64 start_time2;
+ if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error))
+ return FALSE;
+
if (!epoxy_has_egl ())
{
gboolean sandboxed = gdk_running_in_sandbox ();
int best_idx = 0;
EGLDisplay egl_disp;
+ if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error))
+ return FALSE;
+
if (display_win32->egl_disp != EGL_NO_DISPLAY)
return TRUE;
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ context_class->backend_type = GDK_GL_EGL;
+
context_class->realize = gdk_win32_gl_context_egl_realize;
context_class->make_current = gdk_win32_gl_context_egl_make_current;
context_class->clear_current = gdk_win32_gl_context_egl_clear_current;
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
HDC hdc;
+ if (!gdk_gl_backend_can_be_used (GDK_GL_WGL, error))
+ return FALSE;
+
if (display_win32->wgl_pixel_format != 0)
return TRUE;
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ context_class->backend_type = GDK_GL_WGL;
+
context_class->realize = gdk_win32_gl_context_wgl_realize;
context_class->make_current = gdk_win32_gl_context_wgl_make_current;
context_class->clear_current = gdk_win32_gl_context_wgl_clear_current;
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ context_class->backend_type = GDK_GL_EGL;
+
context_class->realize = gdk_x11_gl_context_egl_realize;
context_class->make_current = gdk_x11_gl_context_egl_make_current;
context_class->clear_current = gdk_x11_gl_context_egl_clear_current;
Display *dpy;
int major, minor;
+ if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error))
+ return FALSE;
+
dpy = gdk_x11_display_get_xdisplay (display);
if (!epoxy_has_egl ())
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ context_class->backend_type = GDK_GL_GLX;
+
context_class->realize = gdk_x11_gl_context_glx_realize;
context_class->make_current = gdk_x11_gl_context_glx_make_current;
context_class->clear_current = gdk_x11_gl_context_glx_clear_current;
Display *dpy;
int screen_num;
+ if (!gdk_gl_backend_can_be_used (GDK_GL_GLX, error))
+ return FALSE;
+
dpy = gdk_x11_display_get_xdisplay (display);
if (!epoxy_has_glx (dpy))