#include "gdkmacosdisplay.h"
#include "gdkmacossurface.h"
-#import <OpenGL/OpenGL.h>
-#import <OpenGL/gl3.h>
-#import <AppKit/AppKit.h>
+#import <epoxy/gl.h>
G_BEGIN_DECLS
#include "gdkconfig.h"
-#include <OpenGL/gl3.h>
#include <OpenGL/CGLIOSurface.h>
#include <QuartzCore/QuartzCore.h>
gdk_gl_context_make_current (GDK_GL_CONTEXT (self));
gdk_macos_gl_context_allocate (self);
- GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, prefers_high_depth, region);
+ GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, depth, region);
gdk_gl_context_make_current (GDK_GL_CONTEXT (self));
CHECK_GL (NULL, glBindFramebuffer (GL_FRAMEBUFFER, self->fbo));