glBindTexture (GL_TEXTURE_2D, texture_id);
for (i = 0; i < n_regions; i++)
- glTexSubImage2D (GL_TEXTURE_2D, 0,
- regions[i].x, regions[i].y,
- regions[i].width, regions[i].height,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
- regions[i].data);
+ {
+ glPixelStorei (GL_UNPACK_ROW_LENGTH, regions[i].stride / 4);
+ glTexSubImage2D (GL_TEXTURE_2D, 0,
+ regions[i].x, regions[i].y,
+ regions[i].width, regions[i].height,
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+ regions[i].data);
+ }
+ glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
}
void
region[0].y = packed_y + 1;
region[0].width = width;
region[0].height = height;
+ region[0].stride = cairo_image_surface_get_stride (surface);
region[0].data = cairo_image_surface_get_data (surface);
region[1].x = packed_x;
region[1].y = packed_y;
region[1].width = width + 2;
region[1].height = 1;
+ region[1].stride = 0;
region[1].data = padding;
region[2].x = packed_x;
region[2].y = packed_y + 1 + height;
region[2].width = width + 2;
region[2].height = 1;
+ region[2].stride = 0;
region[2].data = padding;
region[3].x = packed_x;
region[3].y = packed_y;
region[3].width = 1;
region[3].height = height + 2;
+ region[3].stride = 0;
region[3].data = padding;
region[4].x = packed_x + 1 + width;
region[4].y = packed_y;
region[4].width = 1;
region[4].height = height + 2;
+ region[4].stride = 0;
region[4].data = padding;
gdk_gl_context_push_debug_group_printf (gdk_gl_context_get_current (),