#include <gdk/gdkprofilerprivate.h>
#include <gdk/gdktextureprivate.h>
-#define ATLAS_SIZE 512
#define MAX_OLD_RATIO 0.5
G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
}
GskGLTextureAtlas *
-gsk_gl_driver_create_atlas (GskGLDriver *self)
+gsk_gl_driver_create_atlas (GskGLDriver *self,
+ guint width,
+ guint height)
{
GskGLTextureAtlas *atlas;
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
+ g_return_val_if_fail (width > 0, NULL);
+ g_return_val_if_fail (height > 0, NULL);
atlas = g_slice_new0 (GskGLTextureAtlas);
- atlas->width = ATLAS_SIZE;
- atlas->height = ATLAS_SIZE;
+ atlas->width = width;
+ atlas->height = height;
/* TODO: We might want to change the strategy about the amount of
* nodes here? stb_rect_pack.h says width is optimal. */
atlas->nodes = g_malloc0_n (atlas->width, sizeof (struct stbrp_node));
GskGLProgram * gsk_gl_driver_lookup_shader (GskGLDriver *self,
GskGLShader *shader,
GError **error);
-GskGLTextureAtlas * gsk_gl_driver_create_atlas (GskGLDriver *self);
+GskGLTextureAtlas * gsk_gl_driver_create_atlas (GskGLDriver *self,
+ guint width,
+ guint height);
#ifdef G_ENABLE_DEBUG
void gsk_gl_driver_save_atlases_to_png (GskGLDriver *self,
#include "gskgltexturelibraryprivate.h"
#define DEFAULT_MAX_FRAME_AGE 60
+#define DEFAULT_ATLAS_WIDTH 512
+#define DEFAULT_ATLAS_HEIGHT 512
G_DEFINE_ABSTRACT_TYPE (GskGLTextureLibrary, gsk_gl_texture_library, G_TYPE_OBJECT)
gsk_gl_texture_library_init (GskGLTextureLibrary *self)
{
self->max_frame_age = DEFAULT_MAX_FRAME_AGE;
+ self->atlas_width = DEFAULT_ATLAS_WIDTH;
+ self->atlas_height = DEFAULT_ATLAS_HEIGHT;
}
void
}
static void
-gsk_gl_texture_atlases_pack (GskGLDriver *driver,
- int width,
- int height,
- GskGLTextureAtlas **out_atlas,
- int *out_x,
- int *out_y)
+gsk_gl_texture_atlases_pack (GskGLTextureLibrary *self,
+ int width,
+ int height,
+ GskGLTextureAtlas **out_atlas,
+ int *out_x,
+ int *out_y)
{
+ GskGLDriver *driver = self->driver;
GskGLTextureAtlas *atlas = NULL;
int x, y;
if (atlas == NULL)
{
/* No atlas has enough space, so create a new one... */
- atlas = gsk_gl_driver_create_atlas (driver);
+ atlas = gsk_gl_driver_create_atlas (driver, self->atlas_width, self->atlas_height);
gsk_gl_texture_atlas_initialize (driver, atlas);
int packed_x;
int packed_y;
- gsk_gl_texture_atlases_pack (self->driver,
+ gsk_gl_texture_atlases_pack (self,
padding + width + padding,
padding + height + padding,
&atlas,