const float dy = builder->dy;
int render_target;
int prev_render_target;
- graphene_matrix_t modelview;
graphene_matrix_t prev_projection;
graphene_rect_t prev_viewport;
graphene_matrix_t item_proj;
(bounds->origin.y + bounds->size.height) * scale,
ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
graphene_matrix_scale (&item_proj, 1, -1, 1);
- graphene_matrix_init_scale (&modelview, scale, scale, 1);
prev_render_target = ops_set_render_target (builder, render_target);
/* Clear since we use this rendertarget for the first time */