G_ALIGNOF (guchar),
GDK_MEMORY_U8,
{ 0, 0, 0, 0 },
- { GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
+ { GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r8g8b8_to_float,
r8g8b8_from_float,
},
G_ALIGNOF (guchar),
GDK_MEMORY_U8,
{ 0, 0, G_MAXUINT, G_MAXUINT },
- { GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
+ { GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
b8g8r8_to_float,
b8g8r8_from_float,
},
G_ALIGNOF (guint16),
GDK_MEMORY_U16,
{ 0, 0, 3, 0 },
- { GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
+ { GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r16g16b16_to_float,
r16g16b16_from_float,
},
G_ALIGNOF (guint16),
GDK_MEMORY_FLOAT16,
{ 0, 0, 3, 0 },
- { GL_RGB16F, GL_RGB, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
+ { GL_RGB16F, GL_RGB, GL_HALF_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r16g16b16_float_to_float,
r16g16b16_float_from_float,
},
G_ALIGNOF (float),
GDK_MEMORY_FLOAT32,
{ 0, 0, 3, 0 },
- { GL_RGB32F, GL_RGB, GL_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ONE } },
+ { GL_RGB32F, GL_RGB, GL_FLOAT, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
r32g32b32_float_to_float,
r32g32b32_float_from_float,
},