* corresponds to an unset bit in the mask will be passed on the
* surface below @surface.
*
- * An input shape is typically used with RGBA surfaces.
+ * An input region is typically used with RGBA surfaces.
* The alpha channel of the surface defines which pixels are
* invisible and allows for nicely antialiased borders,
- * and the input shape controls where the surface is
+ * and the input region controls where the surface is
* “clickable”.
*
- * On the X11 platform, this requires version 1.1 of the
- * shape extension.
- *
- * On the Win32 platform, this functionality is not present and the
- * function does nothing.
+ * Use gdk_display_support_input_shapes() to find out if
+ * a particular backend supports input regions.
*/
void
gdk_surface_set_input_region (GdkSurface *surface,