...when we are using wglChoosePixelFormatARHB(). This ensures that we
hvae a HDC with a pixel format that will really support alpha bits, as
we did for the traditional ChoosePixelFormat().
Thanks to Patrick Zacharias for testing and pointing things out.
pixelAttribs[i++] = WGL_COLOR_BITS_ARB;
pixelAttribs[i++] = colorbits;
+ pixelAttribs[i++] = WGL_ALPHA_BITS_ARB;
+ pixelAttribs[i++] = 8;
+
/* end of "Update PIXEL_ATTRIBUTES above if any groups are added here!" */
pixelAttribs[i++] = 0; /* end of pixelAttribs */