clutter: Avoid rounding compensation when invalidating 2D actors
authorCarlos Garnacho <carlosg@gnome.org>
Fri, 5 May 2017 12:15:30 +0000 (14:15 +0200)
committerPeter Michael Green <plugwash@raspbian.org>
Thu, 14 Mar 2019 18:39:31 +0000 (18:39 +0000)
commite72a05de2c3e4a788e30247297bbed45cb28ba54
tree73f69d91eac0f5b2dec7485f3e487f6164fd73be
parent68e7c61f441e5cf254964e53d89b7bcb7bc1b60f
clutter: Avoid rounding compensation when invalidating 2D actors

This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.

(cherry picked from commit a7df459416dc46321204c98197e4fd84724976e0)

Bug-Ubuntu: https://launchpad.net/bugs/1767648
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=782344
Applied-upstream: 3.30.3, commit:afc91f0804ad1350fa09aa141b93020f28143b48

Gbp-Pq: Name clutter-Avoid-rounding-compensation-when-invalidating-2D-.patch
clutter/clutter/clutter-paint-volume.c