gsk/vulkan/renderpass: Don't scale scissor and render area
The rects passed to the clip region are in buffer coordinates, and
must not be scaled. Consider the following scenario: Wayland, with
a 1024x768@2 window. That gives us a 2048x1536 raw image. To setup
the Vulkan render pass code, we'd scale 2048x1536 *again*, to an
unreasonable 4196x3072, which is (1) incorrect and (2) really
incorrect and (3) can lead to crashes at best, full GPU resets
at worst - and a GPU reset is incredibly not fun!
Now that we pass the right clip regions at the right coordinates
at all times, remove the extra scaling from the render pass.