gl: Remove optimization that does the wrong thing
authorBenjamin Otte <otte@redhat.com>
Mon, 23 Oct 2023 23:17:43 +0000 (01:17 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Fri, 17 Nov 2023 19:52:07 +0000 (14:52 -0500)
commitd17eca052d1267944e94ceb9430a2919fcf18184
tree612aed4944fe7dacf9b885af53709b3fc796f35d
parent101296ac0ea156784dad4d270b9449a2af4d7758
gl: Remove optimization that does the wrong thing

Drawing a texture-scale node like a texture node when the filter is set
to "linear" doesn't work, because the texture node switches to
trilinear when mipmaps are available.
gsk/gl/gskglrenderjob.c