clutter: Avoid rounding compensation when invalidating 2D actors
authorCarlos Garnacho <carlosg@gnome.org>
Fri, 5 May 2017 12:15:30 +0000 (14:15 +0200)
committerMarco Trevisan (Treviño) <marco@ubuntu.com>
Thu, 24 Jan 2019 18:00:14 +0000 (18:00 +0000)
commitaa54e2bc1e75471803db224f41bcc0707f946b4f
treed9bda05078a31406f1e587e2a80ab099cf289280
parent5b4fb6480870cdd0c3944210d503bed90239add2
clutter: Avoid rounding compensation when invalidating 2D actors

This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.

https://bugzilla.gnome.org/show_bug.cgi?id=782344

Origin: https://gitlab.gnome.org/GNOME/mutter/commit/a7df459416d
Bug-Ubuntu: https://launchpad.net/bugs/1767648
Bug-GNOME: https://bugzilla.gnome.org/show_bug.cgi?id=782344
Applied-Upstream: 3.30.3

Gbp-Pq: Name clutter-Avoid-rounding-compensation-when-invalidating-2D-.patch
clutter/clutter/clutter-paint-volume.c