vulkan: Generate vertex array headers from shaders
authorBenjamin Otte <otte@redhat.com>
Tue, 27 Jun 2023 04:45:31 +0000 (06:45 +0200)
committerBenjamin Otte <otte@redhat.com>
Tue, 27 Jun 2023 05:11:48 +0000 (07:11 +0200)
commit6c85ed1ba13814b3caed9c9f3400dbd1d8684f02
tree279fddee4ddea11c2a3794f3bb7e3da8e7a2f2ef
parent2e58274f2333b57a02a473acfdfbe8c561cebb76
vulkan: Generate vertex array headers from shaders

The script is pretty dumb but it does its job.
17 files changed:
gsk/meson.build
gsk/vulkan/gskvulkanblendmodepipeline.c
gsk/vulkan/gskvulkanblurpipeline.c
gsk/vulkan/gskvulkanborderpipeline.c
gsk/vulkan/gskvulkanboxshadowpipeline.c
gsk/vulkan/gskvulkancolorpipeline.c
gsk/vulkan/gskvulkancolortextpipeline.c
gsk/vulkan/gskvulkancrossfadepipeline.c
gsk/vulkan/gskvulkaneffectpipeline.c
gsk/vulkan/gskvulkanlineargradientpipeline.c
gsk/vulkan/gskvulkantextpipeline.c
gsk/vulkan/gskvulkantexturepipeline.c
gsk/vulkan/resources/border.vert
gsk/vulkan/resources/generate-header.py [new file with mode: 0644]
gsk/vulkan/resources/inset-shadow.vert
gsk/vulkan/resources/meson.build
gsk/vulkan/resources/outset-shadow.vert