cogl-auto-texture: Avoid a double-free crash
authorDaniel van Vugt <daniel.van.vugt@canonical.com>
Thu, 11 Oct 2018 06:49:22 +0000 (06:49 +0000)
committerSimon McVittie <smcv@debian.org>
Wed, 6 Feb 2019 10:02:14 +0000 (10:02 +0000)
commit696d78395b7e45813a4aded328a10d1957bbf908
tree17bb19e29fb08964f698ff849ebc231f1f13bf39
parent84dd0be505da5b3564c06f1ec598ed7a7bdd7e44
cogl-auto-texture: Avoid a double-free crash

If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `cogl_texture_new_with_size` was trying to use the same CoglError
twice. The second time was after it had already been freed.

Bug reported and fix provided by Gert van de Kraats.

(cherry picked from commit d21478b0f0163b0688abe065a7009b33453d0d00)

Bug-Ubuntu: https://launchpad.net/bugs/1790525
Applied-upstream: 3.30.3, commit:1cb21877edd9c7c5bc991527ae70879b1e9fece0

Gbp-Pq: Name cogl-auto-texture-Avoid-a-double-free-crash.patch
cogl/cogl/deprecated/cogl-auto-texture.c