vulkan: Pick high depth texture for high depth nodes
authorBenjamin Otte <otte@redhat.com>
Thu, 15 Jun 2023 21:17:40 +0000 (23:17 +0200)
committerBenjamin Otte <otte@redhat.com>
Mon, 19 Jun 2023 13:08:00 +0000 (15:08 +0200)
commit5b64ca7e0a6ad20ae21c222353e01fe720b8bec3
tree032c890bcd3d0e94b9415a9e210e5220845865f5
parentd61737ac7a7a54985976df323c8aade7a504ef9c
vulkan: Pick high depth texture for high depth nodes

If a node has a higher depth, pick the RGBA format that has that depth
as the texture format we're renderig to with render_texture().

Support for adapting the swapchain is not part of this.
gsk/vulkan/gskvulkanimage.c
gsk/vulkan/gskvulkanimageprivate.h
gsk/vulkan/gskvulkanrenderer.c
gsk/vulkan/gskvulkanrenderpass.c