vulkan: Render whole texture
authorBenjamin Otte <otte@redhat.com>
Fri, 5 May 2023 07:29:47 +0000 (09:29 +0200)
committerBenjamin Otte <otte@redhat.com>
Sun, 4 Jun 2023 17:42:00 +0000 (19:42 +0200)
commit4a868736f93152b12965fd031f10b8483db82d36
tree2ce59d23e3e9a180bca6f42815a18dfa66ace183
parentcfeaa0ac72b0185bc2a414c860dc92e5089c9c9e
vulkan: Render whole texture

When the node bounds were a non-integer size, the texture would get
ceil()ed pixels, but various viewport or scissor computations might
floor() instead, leaving the right/bottom row of pixels untouched.
Make sure those functions ceil(), too.
gsk/vulkan/gskvulkanrenderer.c