gdk: use GLES when on win32/ANGLE
authorMarc-André Lureau <marcandre.lureau@redhat.com>
Thu, 13 Apr 2023 15:22:21 +0000 (19:22 +0400)
committerMatthias Clasen <mclasen@redhat.com>
Fri, 21 Apr 2023 07:28:51 +0000 (09:28 +0200)
commit3f29f65396f3be7cdfc4899075aef79d2f61215c
treea25587c28ac03a9a63c4cf345741b6b35bed7012
parentd55d3fc3fe655ecc6f52cedd428beca9e62f1d5d
gdk: use GLES when on win32/ANGLE

When using GDK_DEBUG=gl-egl, we end up using GL, but that is not well supported:

Creating EGL context version 3.0 (debug:no, forward:no, legacy:yes, es:no)
Created EGL context[0000000000000004]
OpenGL version: 0.0 (legacy)
* GLSL version: (NULL)
* Max texture size: -1059701680
* Extensions checked:
 - GL_KHR_debug: no
 - GL_EXT_unpack_subimage: yes
 - OES_vertex_half_float: no

** (gtk4-demo.exe:14324): WARNING **: 19:16:41.468: Compile failure in
vertex shader:
ERROR: 0:7: 'gl_Position' : undeclared identifier
---8<---

Use GLES when EGL implementation is ANGLE.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
gdk/win32/gdkdisplay-win32.c