cogl-auto-texture: Avoid a double-free crash
If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `cogl_texture_new_with_size` was trying to use the same CoglError
twice. The second time was after it had already been freed.
Bug reported and fix provided by Gert van de Kraats.
(cherry picked from commit
d21478b0f0163b0688abe065a7009b33453d0d00)
Bug-Ubuntu: https://launchpad.net/bugs/
1790525
Applied-upstream: 3.30.3, commit:
1cb21877edd9c7c5bc991527ae70879b1e9fece0
Gbp-Pq: Name cogl-auto-texture-Avoid-a-double-free-crash.patch